CSGO as a game could literally punch its playerbase in the balls repeatedly, and they'd still come back for more because the entire playerbase are basically addicts, looking for their next hit.Ī hit Valorant doesn't currently provide. Right now 1250+ players are paying ESEA fees to play in the NA open division of a game they have no hope of being competitive in, because they want that feeling. Wanting that first time winning a 1vX, first time solo destroying a site with crisp headshots, first perfect spray transfer, first Ace, first long range deag, first long range double usp headshot. A feeling that drives them onwards, wanting more, wanting bigger highs. That surge of endorphins and feeling of pure power that's more addictive than a line of the purest Columbian Coke. The first time hitting that one tap headshot. Even the noobiest of CSGO players can remember their "first". Yet none of that matters, because the gun play is so crisp that it should come with a drug warning. The fact that utility usage requires you to do fucking homework to provide the most basic of smokes. Utility usage based on janky physics engines, straight from a janky 90's mod. 20% of its population are cheaters, the default MM is so bad everyone pays or uses FaceIT instead, lack of weapon balance, lack of QOL changes, lack of updates or changes, visibility of brown on brown straight from a janky 90's mod. Take for instance the game Valorant is trying to surpass: CSGO. The shooty part of the first person shooter. You see, the battle pass being a bit naff, new champions, new maps, skins, Match Making systems, all of these are secondary to the real draw of the game. While the main complaint of this patch is the new MM system where Riot decided for some reason to desync your rank and your match making MMR, proving that during this pandemic a few people at Riot are hitting the good drugs real hard, it unfortunately has been drowning out the real problem with Valorant right now, the real problem that's causing people to leave the game.
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